A Haptic-Rendering Technique Based on Hybrid Surface Representation
IEEE Computer Graphics and Applications
Haptic experience and the design of drawing interfaces
Interacting with Computers
Advanced volume painting with game controllers
Proceedings of the 25th Spring Conference on Computer Graphics
Interactive 3D painting on point-sampled objects
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
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In this paper, we explore haptic editing as a powerful way to enhance haptic realism. Building upon the framework of a previous implicit-based haptic technique, our haptic decoration technique allows the user to first paint directly on 3D models, and then to sense the thickness variation due to the added paint. Meanwhile, material editing permits the user to edit and feel local material properties such as friction and stiffness in a natural way. In addition, we extended the initial haptic model to support some novel features including a magnetic surface attraction that forces the tool tip to stick to the surface of complex models.