SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Haptic Editing of Decoration and Material Properties
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Force-Feedback-Enhanced Navigation for Interactive Visualization of Coronary Vessels
VIS '04 Proceedings of the conference on Visualization '04
WiiMedia: motion analysis methods and applications using a consumer video game controller
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
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Volume painting is an interactive segmentation technique for volumetric datasets. While volume painting facilitates quickly creating segmentations, e.g., for illustration purposes, segmenting features precisely is often problematic. The volume painting system we present addresses two common problems. First, we introduce several data-dependent painting mechanisms to make precisely segmenting features of interest easy. Second, we use game controllers such as a joystick and a gamepad to create a simple user interface to our system while still providing full control over the large amount of parameters of the painting mechanism. We demonstrate our work giving several examples and compare the effectiveness of the various brushes. We prove that our system is intuitive to use with preliminary user testing. The results indicate that our volume painting framework is an effective, interactive segmentation tool.