Experiences with the alternate reality kit: an example of the tension between literalism and magic
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
A guide to metaphorical design
Communications of the ACM
Metaphors for nonvisual computing
Extra-ordinary human-computer interaction
Object-oriented programming in the BETA programming language
Object-oriented programming in the BETA programming language
Computers as Theatre
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Haptic experience and the design of drawing interfaces
Interacting with Computers
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Most research on metaphors and computers focus on the augmentative power of the similarity between the computer application and something already familiar to the user. But metaphor may play two fundamentally different roles depending on whether the primary role of the metaphor is to express something by building on the similarity between the two referents or whether the primary role is to express something new by emphasizing the dissimilarities. On the one hand, when designing computer system we strive for system with a resemblance with the previous environment but, on the other hand, we would also like to benefit from the power of the technology and provide opportunities not available in the current environment.