Simulation of object and human skin formations in a grasping task
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Generalized implicit functions for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Computer animation of knowledge-based human grasping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A portable dextrous master with force feedback
Presence: Teleoperators and Virtual Environments - Premier issue
Virtual reality technology
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
An investigation of current virtual reality interfaces
Crossroads - Special issue on human computer interaction
IEEE Transactions on Visualization and Computer Graphics
Virtual Reality Training Simulation for Palpation of Subsurface Tumors
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Air Jet Driven Force Feedback in Virtual Reality
IEEE Computer Graphics and Applications
Object deformation and force feedback for virtual chopsticks
Proceedings of the ACM symposium on Virtual reality software and technology
Hi-index | 0.00 |
A novel compact hand master device with force feedback is presented. The Second Generation Rutgers Master (RM-II) integrates position-sensing and force-feedback to multiple fingers in a single structure, without the use of sensing gloves. The paper first discusses the kinematics and calibration followed by the integration of the device into a single-user, ethernet-distributed, virtual reality (VR) environment. The VR simulation features: visual feedback, force feedback, interactive sound and object interaction.