An investigation of current virtual reality interfaces

  • Authors:
  • Lynellen D. S. Perry;Christopher M. Smith;Steven Yang

  • Affiliations:
  • -;-;-

  • Venue:
  • Crossroads - Special issue on human computer interaction
  • Year:
  • 1997

Quantified Score

Hi-index 0.00

Visualization

Abstract

Virtual Reality hype is becoming a large part of everyday life. This paper explores the components of actual virtual reality systems, critiquing each in terms of human factors. The hardware and software of visual, aural, and haptic input and feedback are considered. Technical and human factor difficulties are discussed and some potential solutions are offered.