Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Human Factors in the Design of an Immersive Display
IEEE Computer Graphics and Applications
Silicon Mirage; The Art and Science of Virtual Reality
Silicon Mirage; The Art and Science of Virtual Reality
Enhanced Interaction Styles for User Interfaces
IEEE Computer Graphics and Applications
Integration of the Rutgers Master II in a virtual reality simulation
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Realizing the full potential of virtual reality: human factors issues that could stand in the way
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Using texture maps to correct for optical distortion in head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
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Virtual Reality hype is becoming a large part of everyday life. This paper explores the components of actual virtual reality systems, critiquing each in terms of human factors. The hardware and software of visual, aural, and haptic input and feedback are considered. Technical and human factor difficulties are discussed and some potential solutions are offered.