Metaphor, computing systems, and active learning
International Journal of Man-Machine Studies - Ellis Horwood series in artificial intelligence
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Experience and results in teleoperation of land vehicles
Pictorial communication in virtual and real environments (2nd ed.)
Telepresence, time delay and adaptation
Pictorial communication in virtual and real environments (2nd ed.)
Virtual reality technology
Integrating graphics and audio windows
Presence: Teleoperators and Virtual Environments
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
A framework and testbed for studying manipulation techniques for immersive VR
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
An investigation of current virtual reality interfaces
Crossroads - Special issue on human computer interaction
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Design of Virtual Reality Systems for Education: A Cognitive Approach
Education and Information Technologies
International Journal of Human-Computer Studies
Virtual and interactive environments for work of the future
International Journal of Human-Computer Studies - Interaction with virtual environments
EPCE'07 Proceedings of the 7th international conference on Engineering psychology and cognitive ergonomics
Evaluation of force and torque magnitude discrimination thresholds on the human hand-arm system
ACM Transactions on Applied Perception (TAP)
Guidelines for choosing VR devices from interaction techniques
MIV'05 Proceedings of the 5th WSEAS international conference on Multimedia, internet & video technologies
Personal and Ubiquitous Computing
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Reviews several significant human factors issues that could stand in the way of virtual reality realizing its full potential. These issues involve maximizing human performance efficiency in virtual environments, minimizing health and safety issues, and circumventing potential social issues through proactive assessment.