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CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
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Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
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Proceedings of the 24th annual conference on Computer graphics and interactive techniques
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I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Industrial Applications of VEs
IEEE Computer Graphics and Applications
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
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VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
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This paper presents some guidelines to choose VR devices from the design of a virtual environment. This design is assumed to specify the interaction techniques that the users will employ to select and manipulate objects, and navigate in the virtual environment. Then, the proposed guidelines will pose different alternative devices for each interaction technique. In the case of the input devices, the devices will be grouped into two sets, desired devices and sufficient devices. While the desired devices represent the best option from the immersion point of view and, at the same time, the most expensive one, the sufficient devices stand for a cheap low quality solution.