International Journal of Human-Computer Studies - Special issue: the role of cognitive science in human-computer interaction
Concurrent engineering and virtual reality for human resource planning
Computers in Industry - Special issue on advances in computer integrated production in honour of professor C.L. Moodie's retirement
Re-viewing reality: human factors of synthetic training environments
International Journal of Human-Computer Studies
Developing virtual environments for industrial training
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Interactive virtual environments and distance education
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Presence: Teleoperators and Virtual Environments
Visual cues for perceiving distances from objects to surfaces
Presence: Teleoperators and Virtual Environments
VE-based training strategies for acquiring survey knowledge
Presence: Teleoperators and Virtual Environments
Levels of control during a collaborative carrying task
Presence: Teleoperators and Virtual Environments
Objective metrics for the evaluation of simple surgical skills in real and virtual domains
Presence: Teleoperators and Virtual Environments
Realizing the full potential of virtual reality: human factors issues that could stand in the way
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Systematic usability evaluation and design issues for collaborative virtual environments
Presence: Teleoperators and Virtual Environments
Display of holistic haptic sensations by combined tactile and kinesthetic feedback
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
A study on visual, auditory, and haptic feedback for assembly tasks
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Virtual Reality: A Tool for Assembly?
Presence: Teleoperators and Virtual Environments
Credibility and applicability of virtual reality models in design and construction
Advanced Engineering Informatics
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
Proceedings of the 2007 conference on Emerging Artificial Intelligence Applications in Computer Engineering: Real Word AI Systems with Applications in eHealth, HCI, Information Retrieval and Pervasive Technologies
VR-based virtual test technology and its application in instrument development
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Some usability issues of augmented and mixed reality for e-health applications in the medical domain
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
The augmented reality research progress in collaboration environment of CAR-CA
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
The augmented reality research progress in collaboration environment of CAR-CA
Proceedings of the 2011 Grand Challenges on Modeling and Simulation Conference
User centred approach for home environment designing
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
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Virtual reality (VR) systems and the virtual environments (VEs) experienced within them have presented challenges to human computer interaction over many years. The sheer range of different interfaces which might be experienced and of different behaviours which might be exhibited have caused difficulties in general understanding of participants' performance within VR/VE and in providing coherent guidance for designers. We have recently completed a European Information Society Technologies (IST) project, Virtual and Interactive Environments for Workplaces of the Future (VIEW of the Future), which has made great strides in developing improved VR systems and interaction concepts and devices, based upon good understanding of participation in VEs. Particular emphasis in the VIEW of the Future project has been upon mobility and multiple active collaboration in use of VR/VE. This paper introduces a special issue devoted to this project and overviews the project as a whole. In doing so it also reviews some of the human factors issues defined for VR/VE over the years and the contribution of VIEW of the Future to addressing these.