A mathematical model of the finding of usability problems
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Prototyping for usability of new technology
International Journal of Human-Computer Studies
Virtual Prototypes in Usability Testing
HICSS '01 Proceedings of the 34th Annual Hawaii International Conference on System Sciences ( HICSS-34)-Volume 5 - Volume 5
Virtual and interactive environments for work of the future
International Journal of Human-Computer Studies - Interaction with virtual environments
Tangible augmented prototyping of digital handheld products
Computers in Industry
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Highly usable human-system interfaces can have a large benefit on the quality of life for the elderly and disabled. New emerging product design technologies, such as Virtual Reality (VR) and Augmented Reality (AR), give many opportunities to evaluate and improve system usability in the early design stages. In this way different design alternatives can be evaluated in terms of physical and cognitive performance. In this context the present paper describes a systematic approach for designing highly usable home environments and optimizing human-machine interaction. VR/AR technologies are adopted for user interface evaluation. The approach will be applied to the design of a new kitchen.