Credibility and applicability of virtual reality models in design and construction

  • Authors:
  • Stefan Woksepp;Thomas Olofsson

  • Affiliations:
  • eBygg Center, Civil and Environmental Engineering, Luleå University of Technology, SE-971 87 Luleå, Sweden and NCC Construction Sverige AB, SE-405 14 Göteborg, Sweden;eBygg Center, Civil and Environmental Engineering, Luleå University of Technology, SE-971 87 Luleå, Sweden

  • Venue:
  • Advanced Engineering Informatics
  • Year:
  • 2008

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Abstract

In this paper, we present the findings from an extensive study of the use of virtual reality (VR) models in large construction projects. The study includes two parts: The first part presents a quantitative questionnaire designed to investigate how VR models are experienced and assessed by the workforce at a building site. The second part includes a qualitative field survey of how VR models can be applied and accepted by professionals in the design and planning process of a large pelletizing plant. Through mainly studying persons who had little or no experience with advanced information technology (IT), we hoped to reveal the attitudes of the average person working at a construction site rather than of an IT expert. In summary, the study shows that the VR models in both projects have been very useful and well accepted by the users. Today's information flow is, from a general point of view, considered to be insufficient and the hypothesis is that using VR models in the construction process have the potential to minimize waste of resources and improve the final result.