Robotics for engineers
Conceptualizing in assembly tasks
Human Factors
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct and intuitive input device for 3-D shape deformation
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
Multimodal virtual reality: input-output devices, system integration, and human factors
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
User interface design for electronic appliances
Precision of exocentric distance judgments in desktop and cube presentation
Presence: Teleoperators and Virtual Environments
Virtual and interactive environments for work of the future
International Journal of Human-Computer Studies - Interaction with virtual environments
Evaluation of a haptic mixed reality system for interactions with a virtual control panel
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
Introducing animatronics to HCI: extending reality-based interaction
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
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This paper reports on an investigation into the proposed usability of virtual reality for a manufacturing application such as the assembly of a number of component parts into a final product. Before the assembly task itself is considered, the investigation explores the use of VR for the training of human assembly operators and compares the findings to conventionally adopted techniques for parts assembly. The investigation highlighted several limitations of using VR technology. Most significant was the lack of haptic feedback provided by current input devices for virtual environments. To address this, an instrumented object (IO) was employed that enabled the user to pick up and manipulate the IO as the representation of a component from a product to be assembled. The reported findings indicate that object manipulation times are superior when IOs are employed as the interaction device, and that IO devices could therefore be adopted in VEs to provide haptic feedback for diverse applications and, in particular, for assembly task planning.