Communications of the ACM
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Comparative effectiveness of augmented reality in object assembly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-centred design and evaluation of ubiquitous services
Proceedings of the 23rd annual international conference on Design of communication: documenting & designing for pervasive information
IEEE Intelligent Systems
Effects of anticipatory action on human-robot teamwork efficiency, fluency, and perception of team
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Virtual Reality: A Tool for Assembly?
Presence: Teleoperators and Virtual Environments
Codein: a knowledge-based framework for the description and evaluation of reality-based interaction
Codein: a knowledge-based framework for the description and evaluation of reality-based interaction
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context-Aware Computing Applications
WMCSA '94 Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applications
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As both software and hardware technologies have been improved during the past two decades, a number of interfaces have been developed by HCI researchers. As these researchers began to explore the next generation of interaction styles, it was inevitable that they use a lifelike robot (or animatronic) as the basis for interaction. However, the main use up to this point for animatronic technology had been "edutainment." Only recently was animatronic technology even considered for use as an interaction style. In this research, various interaction styles (conventional GUI, AR, 3D graphics, and introducing an animatronic user interface) were used to instruct users on a 3D construction task which was constant across the various styles. From this experiment the placement, if any, of animatronic technology in the realitybased interaction framework will become more apparent.