Reading and writing with computers: a framework for explaining differences in performance
Communications of the ACM
Hands-on interaction with virtual environments
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Using hand position for virtual object placement
The Visual Computer: International Journal of Computer Graphics
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Pictorial communication in virtual and real environments
Pictorial communication in virtual and real environments
A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Autonomy, interaction, and presence
Presence: Teleoperators and Virtual Environments - Premier issue
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Selecting measures for human factors research
Human Factors - Special issue: measurement in human factors
Program auralization: sound enhancements to the programming environment
Proceedings of the conference on Graphics interface '92
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Virtual reality technology
IEEE Computer Graphics and Applications
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
The challenges of 3D interaction: a CHI '94 workshop
ACM SIGCHI Bulletin
Children's use of mouse-based interfaces to control virtual travel
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Spatial orientation, adaptation, and motion sickness in real and virtual environments
Presence: Teleoperators and Virtual Environments
Integrating graphics and audio windows
Presence: Teleoperators and Virtual Environments
The experience of a sense of presence in intercultural and international encounters
Presence: Teleoperators and Virtual Environments
Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Human stereopsis, fusion, and stereoscopic virtual environments
Virtual environments and advanced interface design
Visually coupled systems hardware and the human interface
Virtual environments and advanced interface design
The design of multidimensional sound interfaces
Virtual environments and advanced interface design
Virtual environments and advanced interface design
Kinesthetic displays for remote and virtual environments
Virtual environments and advanced interface design
Input devices and interaction techniques for advanced computing
Virtual environments and advanced interface design
Presence and performance within virtual environments
Virtual environments and advanced interface design
Cognitive issues in virtual reality
Virtual environments and advanced interface design
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
The virtual treadmill: a naturalistic metaphor for navigation in immersive virtual environments
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Audio enhanced 3D interfaces for visually impaired users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User interface issues for virtual reality systems
Conference Companion on Human Factors in Computing Systems
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Input techniques for HCI in 3D environments
CHI '94 Conference Companion on Human Factors in Computing Systems
Charting presence in virtual environments and its effects on performance
Charting presence in virtual environments and its effects on performance
Perceptual user interfaces (introduction)
Communications of the ACM
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
Usability Engineering
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
User-Centered Design and Evaluation of Virtual Environments
IEEE Computer Graphics and Applications
Navigation in Information Spaces: supporting the individual
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
HCI International '97 Proceedings of the Seventh International Conference on Human-Computer Interaction-Volume 1 - Volume I
Realizing the full potential of virtual reality: human factors issues that could stand in the way
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Visualizing the structure of virtual objects using head tracked stereoscopic displays
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Six Generations of Building Walkthrough: Final Technical Report to the National Science Foundation
Six Generations of Building Walkthrough: Final Technical Report to the National Science Foundation
Interaction techniques for common tasks in immersive virtual environments: design, evaluation, and application
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Efficient comparison of platform alternatives in interactive virtual reality applications
International Journal of Human-Computer Studies
A Gestalt-like perceptual measure for home page design using a fuzzy entropy approach
International Journal of Human-Computer Studies
Poor performance: is it the application or the network?
Proceedings of the 44th annual Southeast regional conference
Human Factors Issues on the Design of Telepresence Systems
Presence: Teleoperators and Virtual Environments
Traffic architecture motivated Learning Object organisation in a virtual environment
International Journal of Advanced Media and Communication
International Journal of Human-Computer Studies
A framework for building haptic interactions for teleoperation systems
Proceedings of the 2008 Ambi-Sys workshop on Haptic user interfaces in ambient media systems
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
MUSTe method for quantifying virtual environment training system efficacy
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Information Sciences: an International Journal
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans - Special issue on model-based diagnostics
Multi-touch screens for navigating 3D virtual environments in participatory urban planning
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Developing an augmented reality application in the framework of architecture degree
Proceedings of the 2012 ACM workshop on User experience in e-learning and augmented technologies in education
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Designing usable and effective interactive virtual environment (VE) systems is a new challenge for system developers and human factors specialists. In particular, traditional usability principles do not consider characteristics unique to VE systems, such as the design of wayfinding and navigational techniques, object selection and manipulation, as well as integration of visual, auditory and haptic system outputs. VE designers must enhance presence, immersion, and system comfort, while minimizing sickness and deleterious after effects. Through the development of a multi-criteria assessment technique, the current effort categorizes and integrates these VE attributes into a systematic approach to designing and evaluating VE usability. Validation exercises suggest this technique, the Multicriteria Assessment of Usability for Virtual Environments (MAUVE) system, provides a structured approach for achieving usability in VE system design and evaluation. Applications for this research include military, entertainment, and any other interactive system that seeks to provide an enjoyable and effective user experience.