Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Motion analysis of grammatical processes in a visual-gestural language
Proc. of the ACM SIGGRAPH/SIGART interdisciplinary workshop on Motion: representation and perception
Proc. of the ACM SIGGRAPH/SIGART interdisciplinary workshop on Motion: representation and perception
Interfaces for advanced computing
Scientific American
Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A hand gesture interface device
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Virtual environment display system
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Getting graphics in gear: graphics and dynamics in driving simulation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
Design for interactive performance in a virtual laboratory
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Control of a virtual actor: the roach
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Worlds within worlds: metaphors for exploring n-dimensional virtual worlds
UIST '90 Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology
Virtual reality on five dollars a day
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Two-handed gesture in multi-modal natural dialog
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Iterative design of an interface for easy 3-D direct manipulation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Evaluation of the CyberGlove as a whole-hand input device
ACM Transactions on Computer-Human Interaction (TOCHI)
Cooperative work environment using virtual workspace
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The interaction technique notebook: Adding shadows to a 3D cursor
ACM Transactions on Graphics (TOG)
Interaction effects of virtual structures
Proceedings of the 4th international conference on Collaborative virtual environments
Obliq-3D: A High-Level, Fast-Turnaround 3D Animation System
IEEE Transactions on Visualization and Computer Graphics
Looking In, Looking Out: Exploring Multiscale Data with Virtual Reality
IEEE Computational Science & Engineering
International Journal of Human-Computer Studies
Human interface using the Rutgers Master II force feedback interface
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Bare-hand 3D gesture input to interactive systems
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
HandNavigator: hands-on interaction for desktop virtual reality
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Augmenting 3D interactions with haptic guide in a large scale virtual environment
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A Basic Study of Sensory Characteristics toward Interaction with a Box-Shaped Interface
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Dynamic decomposition and integration of degrees of freedom for 3-D positioning
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
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In this paper we describe the evolution of a whole-hand interface to our virtual-environment graphical system. We present a set of abstractions that can be used to implement device-independent interfaces for hand measurement devices. Some of these abstractions correspond to known logical device abstractions, while others take further advantage of the richness of expression in the human hand. We describe these abstractions in the context of their use in our development of virtual environments.