ACM Transactions on Information Systems (TOIS)
Hands-on interaction with virtual environments
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
The DigitalDesk calculator: tangible manipulation on a desk top display
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Cooperative work environment using virtual workspace
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Information Transfer Techniques for Mobile Devices by "Toss" and "Swing" Actions
WMCSA '04 Proceedings of the Sixth IEEE Workshop on Mobile Computing Systems and Applications
D20: interaction with multifaceted display devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
ACM SIGGRAPH 2008 posters
Process in establishing communication in collaborative creation
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
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Our research focuses on the sensory characteristics of interacting with a novel box-shaped interface device for facilitating transfer of a digital object to another person. Such findings are important for constructing an ultra-realistic communication system with shared reality. This paper presents two kinds of pilot studies: (I) graspability of a box-shaped interface device through controlling feedback timing from the device, and (II) the sense of possessing a modality in information transfer between two devices. Both psychological and behavioral evaluation results suggest that graspability increases more from feedback of the device just after grasping it than from that just before grasping it. Furthermore, psychological evaluation results suggest that a touch-and-move method, i.e., the receiver of feedback changes precisely from one user to the other after touching the two devices, increases the sense of possessing a modality more than does a touch-and-copy method, i.e., both users simultaneously receive feedback after touching.