Virtual reality for palmtop computers
ACM Transactions on Information Systems (TOIS)
A Conceptual Virtual Reality Model
IEEE Computer Graphics and Applications
CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
V-COLLIDE: accelerated collision detection for VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Virtual reality for manufacturing simulation
WSC '93 Proceedings of the 25th conference on Winter simulation
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 1999 ACM symposium on Applied computing
Collaboration and learning within immersive virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Interaction, imagination and immersion some research needs
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Collaboration in multi-modal virtual worlds: comparing touch, text, voice and video
The social life of avatars
Cognitive presence as a unified concept of virtual reality effectiveness
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Human Factors Evaluation Techniques to Aid Understanding of Virtual Interfaces
BT Technology Journal
Design of Virtual Reality Systems for Education: A Cognitive Approach
Education and Information Technologies
Conceptual priming as a determinant of presence in virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Distributed Virtual Environments
IEEE Computer Graphics and Applications
Putting the virtual into reality: assessing object-presence with projection-augmented models
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Presence in virtual environments as a function of visual and auditory cues
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Validation and Verification of Virtual Environment Training Systems
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Designing for presence and performance: the case of the virtual fish tank
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
A comparative study of presence in virtual reality vs. presence in the real world
ACM-SE 42 Proceedings of the 42nd annual Southeast regional conference
An introductory VR course for undergraduates incorporating foundation, experience and capstone
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Observing effects of attention on presence with fMRI
Proceedings of the ACM symposium on Virtual reality software and technology
Vers la maîtrise du virtuel à travers le réel: un nouvel usage de l'informatique en design
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
Hands-on, simulated, and remote laboratories: A comparative literature review
ACM Computing Surveys (CSUR)
The factor structure of the presence questionnaire
Presence: Teleoperators and Virtual Environments
Collaboration and learning in immersive virtual environments
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
The borderline of science: on the value of factor analysis for understanding presence
Presence: Teleoperators and Virtual Environments
Being There Together and the Future of Connected Presence
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Presence: Teleoperators and Virtual Environments
Descartes, Heidegger, Gibson, and God: Toward an Eclectic Ontology of Presence
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Influence of individual factors on presence
Computers in Human Behavior
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Sharing the magic circle with spatially inclusive games
ACM SIGGRAPH ASIA 2008 educators programme
Proceedings of the 9th International Conference on Interaction Design and Children
Effects of presence on causing cybersickness in the elderly within a 3D virtual store
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Three Frames for Studying Users in Virtual Environments: Case of Simulated Mobile Machines
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Modeling but NOT measuring engagement in computer games
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Spotlight interest management for distributed virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Modelling basic needs as agent motivations
International Journal of Computational Intelligence Studies
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