Autonomy, interaction, and presence
Presence: Teleoperators and Virtual Environments - Premier issue
Computers and the collaborative experience of learning
Computers and the collaborative experience of learning
Water on tap: the use of virtual reality as an educational tool
Water on tap: the use of virtual reality as an educational tool
ACM SIGGRAPH 2003 Educators Program
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Proceedings of the third Nordic conference on Human-computer interaction
Collaboration and Teamwork: Immersion and Presence in an Online Learning Environment
Information Systems Frontiers
The challenges of ambient collaboration
Proceedings of the 2005 conference on Diversity in computing
A two-tiered collaborative design for observational science activities in simulated environments
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
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We are investigating collaboration and learning in immersive virtual environments. Preliminary studies of 110 sixth and ninth grade students have been conducted where students worked in pairs while investigating the concept of global warming within a fully immersive, 3-D, virtual reality based model of Seattle called Global Change World (GCW). Field research being conducted during June of 1999 is expanding on these preliminary studies by seeking to identify differences in science concept learning between solitary users, paired-peer users, and agent-guided users interacting within the GCW virtual learning environment (VLE). We have observed that most students thoroughly enjoy their experiences with GCW. It is also apparent that peer collaboration plays a significant role in regards to the level of student engagement within the VLE. Therefore, we believe that the potential for GCW to facilitate valuable collaborative learning experiences in conjunction with more traditional classroom activities is great. Our continuing research is intended to focus more closely on the impact of both peer and expert-novice collaboration on the preconceived or "naive" scientific concepts held by students. The paper that follows describes our research to date, and will be amended to include the methods and results of our research-in-progress.