Autonomy, interaction, and presence
Presence: Teleoperators and Virtual Environments - Premier issue
Computers and the collaborative experience of learning
Computers and the collaborative experience of learning
Water on tap: the use of virtual reality as an educational tool
Water on tap: the use of virtual reality as an educational tool
A special section on computer-supported collaborative learning
Computers & Education
Distance Learning Classroom Using Virtual Harlem
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Proceedings of the third Nordic conference on Human-computer interaction
VClass-3D*: a multimedia educational collaboration platform with 3D virtual workspace support
WBE'06 Proceedings of the 5th IASTED international conference on Web-based education
An HCI method to improve the human performance reduced by local-lag mechanism
Interacting with Computers
Mixed reality classroom: learning from entertainment
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Effects of context violation on execution result in local-lag algorithm
ACST'07 Proceedings of the third conference on IASTED International Conference: Advances in Computer Science and Technology
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technical aspects in using X3D in virtual reality mathematics education (EViE-m platform)
EE'08 Proceedings of the 5th WSEAS/IASME international conference on Engineering education
Expressive robots in education: varying the degree of social supportive behavior of a robotic tutor
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Healthcare education with virtual-world simulations
Proceedings of the 2010 ICSE Workshop on Software Engineering in Health Care
Designing virtual environments to support collaborative work in real spaces
Journal of Web Engineering
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Setting the best view of a virtual teacher in a mixed reality physical-task learning support system
Journal of Systems and Software
Hi-index | 0.00 |
We are studying collaboration and learning within immersive virtual reality (IVR) using a head-mounted display technology. This research, supported by the College of Education and Human Interface Technology Laboratory at the University of Washington, is currently concerned with the activities of 56 ninth grade students at work in a public school environment. Subjects worked as individuals and in pairs while investigating the concepts of global warming within an audio-enhanced virtual reality model of Seattle called Global Change World (GCW). Three groupings of subjects were provided with different collaborative experiences while immersed within the GCW virtual learning environment: (1) Individuals who received minimal support during the learning exercise provided; (2) Paired peers who collaborated throughout the learning exercise; and (3) Individuals who completed the learning exercise in collaboration with an in-world expert companion. It is concluded that collaborative IVR learning experiences can be successfully integrated into existing school curricula in spite of a significant lack of knowledge regarding the nature of human communication, interaction, and learning within VLEs.