High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
Collaboration and learning within immersive virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The performance of touch screen soft buttons
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Contact area interaction with sliding widgets
Proceedings of the 22nd annual ACM symposium on User interface software and technology
The effects of varying levels of reality-based interaction styles on a subject's ability to perform a three-dimensional construction task
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
On interface closeness and problem solving
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
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Touchscreen interfaces do more than allow users to execute speedy interactions. Three interfaces (touchscreen, mouse-drag, on-screen button) were used in the service of performing an object manipulation task. Results showed that planning time was shortest with touch screens, that touchscreens allowed high action knowledge users to perform the task more efficiently, and that only with touchscreens was the ability to rotate the object the same across all axes of rotation. The concept of closeness is introduced to explain the potential advantages of touchscreen interfaces.