The workaday world as a paradigm for CSCW design
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
New community networks: wired for change
New community networks: wired for change
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Shared spaces: transportation, artificiality, and spatiality
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Design for network communities
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Network Communities: Something Old, Something New, Something Borrowed …
Computer Supported Cooperative Work - Special issue on interaction and collaboration in MUDs
Building distributed virtual environments to support collaborative work
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Collaboration and learning within immersive virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Informing collaborative information visualisation through an ethnography of ambulance control
Proceedings of the Sixth European conference on Computer supported cooperative work
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
IEEE MultiMedia
Navigation in Information Spaces: supporting the individual
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
Designing Collaborative Virtual Environments Based on Real Spaces to Promote Community Interaction
LA-WEB '03 Proceedings of the First Conference on Latin American Web Congress
ECSCW'91 Proceedings of the second conference on European Conference on Computer-Supported Cooperative Work
Analysing movement and world transitions in virtual reality tele-conferencing
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
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Typical Collaborative Virtual Environments (CVEs) are a metaphor of real environments, but they are not a copy of them. It is very common in communities that members do not know each other or do not have a real space for meetings. The design of a CVE for people who know each other and interact in a real space is different to the traditional CVE design. It should consider the real location of each resource, appropriate awareness and communication strategies, and human-human and human-resource relations. Our University Department was selected as an example organizational unit for experimentation. We start with the real physical environment and we design a CVE prototype to provide new collaboration features for people working in the unit and for those who will visit it. There are many advantages of the approach. First, people are familiar with the basic physical environment. Second, some activities requiring physical presence can be done with virtual presence, enabling employees to work in convenient ways. Third, new opportunities for collaborative work appear, as it is easy to do them with the proposed CVE. Finally, the approach is extensible, since new features can be added.