Network Communities: Something Old, Something New, Something Borrowed …

  • Authors:
  • Elizabeth D. Mynatt;Vicki L. O‘Day;Annette Adler;Mizuko Ito

  • Affiliations:
  • Xerox PARC.;Xerox PARC.;Xerox Corporation. E-mail: adler@parc.xerox.com;Stanford University & Institute for Research on Learning E-mail: mito@portola.com

  • Venue:
  • Computer Supported Cooperative Work - Special issue on interaction and collaboration in MUDs
  • Year:
  • 1998

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Abstract

Collaboration has long been of considerable interest to both designersand researchers in the CHI and CSCW communities. This paper contributes tothis discussion by proposing the concept of network communities as a newgenre of collaboration for this discussion. Network communities are robustand persistent communities based on a sense of locality that spans both thevirtual and physical worlds of their users. They are a technosocialconstruct that requires understanding of both the technology and thesociality embodying them. We consider several familiar systems as well ashistorical antecedents to describe the affordances these systems offer theircommunity of users. Based on our own experience as designers, users andresearchers of a variety of network communities, we extend this initialdesign space along three dimensions: the boundary negotiations between realand virtual worlds, support for social rhythms and the emergence anddevelopment of community. Finally we offer implications for designers,researchers and community members based on our findings.