Autonomy, interaction, and presence
Presence: Teleoperators and Virtual Environments - Premier issue
The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Real interactivity in interactive entertainment
Digital illusion
Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Digital Game-Based Learning
Learning and Building Together in an Immersive Virtual World
Presence: Teleoperators and Virtual Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Informal learning in public spaces like museums and location-based entertainment venues is increasingly popular during the last years. Especially in technology-enhanced museums such properties as Virtual Reality, Game-Based Collaboration, and Immersive Displays are considered to bear significant educational value. After extensive literature review we have come to the conclusion that little to no research has been carried out on the learning outcomes of these powerful properties. Thus, the scope of our research is to investigate the learning efficacy of an integrated schema of audience collaboration and game design in immersive virtual reality environments. In order to achieve this, we are going to build and evaluate a theoretical framework that supports collaboration within an audience of 9--14 years old children.