Exploring the value of audience collaboration and game design in immersive virtual learning environments

  • Authors:
  • Panagiotis Apostolellis;Thanasis Daradoumis

  • Affiliations:
  • University of the Aegean, Mytilene, Lesvos, Greece;University of the Aegean, Mytilene, Lesvos, Greece

  • Venue:
  • Proceedings of the 9th International Conference on Interaction Design and Children
  • Year:
  • 2010

Quantified Score

Hi-index 0.01

Visualization

Abstract

Informal learning in public spaces like museums and location-based entertainment venues is increasingly popular during the last years. Especially in technology-enhanced museums such properties as Virtual Reality, Game-Based Collaboration, and Immersive Displays are considered to bear significant educational value. After extensive literature review we have come to the conclusion that little to no research has been carried out on the learning outcomes of these powerful properties. Thus, the scope of our research is to investigate the learning efficacy of an integrated schema of audience collaboration and game design in immersive virtual reality environments. In order to achieve this, we are going to build and evaluate a theoretical framework that supports collaboration within an audience of 9--14 years old children.