Autonomy, interaction, and presence
Presence: Teleoperators and Virtual Environments - Premier issue
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Multi-resolution spatial model for large-scale virtual environment
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Visibility-based interest management in collaborative virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
Visual attention-based polygon level of detail management
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Locales: Supporting Large Multiuser Virtual Environments
IEEE Computer Graphics and Applications
Bamboo - A Portable System for Dynamically Extensible, Real-Time, Networked, Virtual Environments
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
MASSIVE: a distributed virtual reality system incorporating spatial trading
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
VELVET: an adaptive hybrid architecture for very large virtual environments
Presence: Teleoperators and Virtual Environments
Visual attention based information culling for Distributed Virtual Environments
Proceedings of the ACM symposium on Virtual reality software and technology
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Interest management middleware for networked games
Proceedings of the 2005 symposium on Interactive 3D graphics and games
A GPU based saliency map for high-fidelity selective rendering
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Hi-index | 0.00 |
This paper presents a novel refinement to visual attention-based interest management in distributed virtual environments (VEs). It is suggested that in the context of a desktop VE where only limited immersion occurs, using proximity in virtual space as a primary measure of relevance may be less effective than considering the characteristics of visual interaction with the two-dimensional display. The method seeks to utilise a spotlight model of human attention in place of a proximity measure, capable of giving extremely distant clients near the centre of the display priority. In order to evaluate the technique, a series of user experiments are described which seek to study the participant's ability to detect change between techniques in a proprietary collaborative virtual environment. Two groups of users are shown to exhibit a blind preference for the spotlight method, and failed to detect a significant change when available bandwidth was reduced using this approach. The technique may be integrated alongside existing saliency-based interest management paradigms as an alternative to the distance-based factor.