MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Effective remote modeling in large-scale distributed simulation and visualization environments
Effective remote modeling in large-scale distributed simulation and visualization environments
Software process modeling and execution within virtual environments
ACM Transactions on Software Engineering and Methodology (TOSEM)
Three-tiered interest management for large-scale virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Software architecture for a constraint-based virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Distributed design review in virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Inside MASSIVE-3: flexible support for data consistency and world structuring
Proceedings of the third international conference on Collaborative virtual environments
Development of a collaborative virtual environment for educational applications
Proceedings of the sixth international conference on 3D Web technology
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Large Scale Collaborative Virtual Environments
Large Scale Collaborative Virtual Environments
A Java 3d-enabled cyber workspace
Communications of the ACM
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
Locales: Supporting Large Multiuser Virtual Environments
IEEE Computer Graphics and Applications
Collaborative Virtual Environment Standards: A Performance Evaluation
DIS-RT '99 Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications
A Collaborative Virtual Environment for Industrial Training
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
A distributed architecture for multiplayer interactive applications on the Internet
IEEE Network: The Magazine of Global Internetworking
Synchronized World Embedding in Virtual Environments
IEEE Computer Graphics and Applications
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
Presence: Teleoperators and Virtual Environments
On a dynamic caching method for field segmented DVE by multi-server
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Improving gaming experience in zonal MMOGs
Proceedings of the 15th international conference on Multimedia
A zone based architecture for massively multi-user simulations
SpringSim '07 Proceedings of the 2007 spring simulaiton multiconference - Volume 1
A hybrid P2P communications architecture for zonal MMOGs
Multimedia Tools and Applications
The H-N2N framework: towards providing interperception in massive applications
Multimedia Tools and Applications
Enhancing collaboration in virtual reality applications
Computers and Graphics
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Research on XML-based active interest management in distributed virtual environment
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part I
An architecture supporting large scale MMOGs
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Spotlight interest management for distributed virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
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Collaborative virtual environment (CVE) concepts have been used in many systems in the past few years. Applications of such technology range from military combat simulations to various civilian commercial applications. The architectures available today provide support for a number of users, but they fail if too many users are together in a small "space" in the virtual world. This paper introduces VELVET, an adaptive hybrid architecture that allows a greater number of users to interact through a CVE. This is accomplished through an adaptive filtering scheme based on multicasting. VELVET also supports small groups of users, but its use in large environments shows the greatest potential, better handling local concentrations of activity than region-, cell-, or locale-based approaches. VELVET introduces a novel adaptive area of interest management that supports heterogeneity amongst the various participants. This allows users in a supercomputer with high-speed networking to successfully collaborate with others in not-so-powerful systems behind a slow dial-up connection.