An auto-adaptive dead reckoning algorithm for distributed interactive simulation
PADS '99 Proceedings of the thirteenth workshop on Parallel and distributed simulation
Avatars in Networked Virtual Environments
Avatars in Networked Virtual Environments
A Taxonomy for Networked Virtual Environments
IEEE MultiMedia
Locales: Supporting Large Multiuser Virtual Environments
IEEE Computer Graphics and Applications
NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments
IEEE Computer Graphics and Applications
Extending Locales: Awareness Management in MASSIVE-3
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Network Topologies for Scalable Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
SANDS: Specialized Active Networking for Distributed Simulation
DANCE '02 Proceedings of the 2002 DARPA Active Networks Conference and Exposition
YFilter: Efficient and Scalable Filtering of XML Documents
ICDE '02 Proceedings of the 18th International Conference on Data Engineering
VELVET: an adaptive hybrid architecture for very large virtual environments
Presence: Teleoperators and Virtual Environments
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The essential problem of Distributed Virtual Environment (DVE) is to build scalable communication architecture, on which a large number of objects can communicate each other in a dynamical fashion. In this paper, a new XML-based scalable active interest management approach, which applies active routing technique to interest management, is presented to provide a heuristic method to solve the traditional scalability problem in DVE. The new approach uses XML to describe the interest representation model of objects, and implements active package filtering and transmission by XML routers based on the bi-directional shared multicast infrastructure. We developed the prototype system, and performed experiments in campus network. Experimental results show that this approach can prevent hosts from receiving redundant packets, thus efficiently reducing the total traffic in virtual environment.