Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Contigra: an XML-based architecture for component-oriented 3D applications
Proceedings of the seventh international conference on 3D Web technology
A unified component framework for dynamically extensible virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
Security of runtime extensible virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
ASIAN '02 Proceedings of the7th Asian Computing Science Conference on Advances in Computing Science: Internet Computing and Modeling, Grid Computing, Peer-to-Peer Computing, and Cluster
An extensible event-based infrastructure for networked virtual worlds
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Tele-sports and tele-dance: full-body network interaction
Proceedings of the ACM symposium on Virtual reality software and technology
A novel method for supporting collaborative interaction management in Web-based CVE
Proceedings of the ACM symposium on Virtual reality software and technology
Event-based data distribution for mobile augmented reality and virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Using autonomous avatars to simulate a large-scale multi-user networked virtual environment
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
A Novel Solution for the Development of Collaborative Virtual Environment Simulations in Large Scale
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency
Proceedings of the ACM symposium on Virtual reality software and technology
SSIML/Components: a visual language for the abstract specification of 3D components
Proceedings of the eleventh international conference on 3D web technology
An architecture to support scalable distributed virtual environment systems on grid
The Journal of Supercomputing
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
IMSA'07 IASTED European Conference on Proceedings of the IASTED European Conference: internet and multimedia systems and applications
Performance and user based analysis of a collaborative virtual environment system
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Towards an information model of consistency maintenance in distributed interactive applications
International Journal of Computer Games Technology - Networking for Computer Games
ALVIC versus the internet: redesigning a networked virtual environment architecture
International Journal of Computer Games Technology - Networking for Computer Games
Dynamic server allocation in a real-life deployable communications architecture for networked games
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
Multimedia Tools and Applications
Enhancing collaboration in virtual reality applications
Computers and Graphics
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
EurolMSA '07 Proceedings of the Third IASTED European Conference on Internet and Multimedia Systems and Applications
A new model of collaborative 3D interaction in shared virtual environment
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Research on XML-based active interest management in distributed virtual environment
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part I
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Comparison of predictive contract mechanisms from an information theory perspective
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
An information-based dynamic extrapolation model for networked virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Motion-aware adaptive dead reckoning algorithm for collaborative virtual environments
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Multiagent and Grid Systems
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At the Naval Postgraduate School (NPS) we, like others in the collaborative VE community, have extolled the virtues of persistent online virtual worlds for years. We previously addressed the infrastructure requirements of a large-scale, persistent online virtual world: runtime extensibility of both content and applications; scalability in world complexity and number of participants; and composability of heterogeneous content and applications. We follow those arguments with the first publication describing NPSNET-V