RING: a client-server system for multi-user virtual environments
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ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
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In Net-VEs, since a user moves about virtual space and interacts with other users, Net-VE system needs to take into consideration the position of the user in virtual space, in addition to the state of a network and a server. In this paper, we propose a new server selection method that can choose the servers from the point of view of both communication delay concerned with the position on a network and the communication frequency concerned with the position on virtual space. Our proposed method collects users with high communication frequency as one group and lets users of the group connect with the same server. In addition, a server where users connect is chosen based on the communication delay from the user in a group to the server. Thus, our Net-VE system can choose servers on which users can exchange updates quickly.