NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments
IEEE Computer Graphics and Applications
Data Staging for On-Demand Broadcast
Proceedings of the 27th International Conference on Very Large Data Bases
FreeWalk: a social interaction platform for group behaviour in a virtual space
International Journal of Human-Computer Studies - Special issue on HCI research in Japan
Evaluation of Personal Agent-Oriented Virtual Society---PAW
Presence: Teleoperators and Virtual Environments
An application of distributed virtual environment to foreign language education
FIE '00 Proceedings of the 30th Annual Frontiers in Education - Volume 01
CyberWalk: a web-based distributed virtual walkthrough environment
IEEE Transactions on Multimedia
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In large-scale networked virtual environments, excessive load on the server occurs due to an increase of clients. In order to reduce the server load, we previously proposed a broadcast-based cyberspace, methods of scheduling spatial data at the server, and prefetching methods at clients. In this paper, we assume an environment where information on the positions and properties of objects is broadcast as data items and propose a scheduling strategy for improving broadcast efficiency. Our scheduling strategy considers the object popularity, distance between objects, and the broadcast period. Moreover, we show the results of simulation experiments to evaluate the performance of our proposed method.