Populating the application: a model of awareness for cooperative applications
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Creating a live broadcast from a virtual environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Collaborative virtual environments
Communications of the ACM
Large Scale Collaborative Virtual Environments
Large Scale Collaborative Virtual Environments
NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments
IEEE Computer Graphics and Applications
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
A model of dynamic interest management: interaction analysis in collaborative virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Design and evaluation of team work in distributed collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Demonstration and guided tours of virtual worlds on the internet
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
A spatial model of interaction in large virtual environments
ECSCW'93 Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work
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Recent advances in both Virtual Reality (VR) systems and Computer-Supported Cooperative Work (CSCW) technologies have resulted in the appearance of the Collaborative Virtual Environments (CVEs) systems supporting different forms of collaboration and interaction between users. The collaboration in these systems refers to the simultaneous interaction (collaborative interaction) of multiple users on a virtual object in an immersive or semi-immersive Virtual Environment (VE). However, in some cases, the collaborative interaction is reduced to a simple communication between users. In this paper, we propose a new model of collaborative interaction that supports group interaction in CVEs. Our model defines the functional role and the functional clover of the 3D interaction. This Model is based on group awareness concepts (focus, nimbus and degree of interaction) combined with 3D interaction paradigms (navigation, selection and manipulation). The aim of our model is to manage and control the simultaneous user actions.