Language-level support for exploratory programming of distributed virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments
IEEE Computer Graphics and Applications
Shared Space: Collaborative Information Spaces
HCI International '97 Proceedings of the Seventh International Conference on Human-Computer Interaction-Volume 1 - Volume I
Authoring of Physical Models Using Mobile Computers
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Using Group Communication to Support Mobile Augmented Reality Applications
ISORC '02 Proceedings of the Fifth IEEE International Symposium on Object-Oriented Real-Time Distributed Computing
Mobile Collaborative Augmented Reality
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
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The full power of mobile augmented and virtual reality systems is realized when these systems are connected to one another, to immersive virtual environments, and to remote information servers. Connections are usually made through wireless networks. However, wireless networks cannot guarantee connectivity and their bandwidth can be highly constrained. This paper presents a robust event-based data distribution mechanism for mobile augmented reality and virtual environments. It is based on replicated databases, pluggable networking protocols, and communication channels. The mechanism is demonstrated in the Battlefield Augmented Reality System (BARS) situation awareness system, composed of several mobile augmented reality systems, immersive and desktop-based virtual reality systems, a 2D map-based multimodal system, handheld PCs, and other sources of information such as external data servers.