Avatars in Networked Virtual Environments

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  • Avatars in Networked Virtual Environments
  • Year:
  • 1999

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Abstract

From the Publisher:In computer science an "avatar" describes the graphical representation of participants in virtual space. A virtual representation is used as a proxy for the actual computer operator. Internationally renowned authors and leaders in computer graphics research and development, Daniel and Nadia Thalmann explain the techniques for integrating virtual humans in Networked Virtual Environments (NVEs). In one of the first books on the subject, they introduce the basic concepts of NVEs, their design and development, as well as the problems faced when manipulating graphics and handling virtual human data across the network. Full of numerous graphical examples and illustrations, the book provides an extensive study of experimental results and contains detailed technical information.