The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An integrative framework for knowledge extraction in collaborative virtual environments
GROUP '01 Proceedings of the 2001 International ACM SIGGROUP Conference on Supporting Group Work
A scalable architecture for supporting interactive games on the internet
Proceedings of the sixteenth workshop on Parallel and distributed simulation
Investigating the Evolution of Electronic Markets
CooplS '01 Proceedings of the 9th International Conference on Cooperative Information Systems
Using virtual humans for multimodal communication in virtual reality and augmented reality
Multimodal interface for human-machine communication
Acquiring and validating motion qualities from live limb gestures
Graphical Models
A simulation-based virtual environment to study cooperative robotic systems
Integrated Computer-Aided Engineering
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Virtual worlds as a tool for enterprise services
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
Research on XML-based active interest management in distributed virtual environment
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part I
Intelligent environments for next-generation e-markets
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part I
Interaction between real and virtual humans: playing checkers
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Feature interaction in a federated communications-enabled collaboration platform
Computer Networks: The International Journal of Computer and Telecommunications Networking
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From the Publisher:In computer science an "avatar" describes the graphical representation of participants in virtual space. A virtual representation is used as a proxy for the actual computer operator. Internationally renowned authors and leaders in computer graphics research and development, Daniel and Nadia Thalmann explain the techniques for integrating virtual humans in Networked Virtual Environments (NVEs). In one of the first books on the subject, they introduce the basic concepts of NVEs, their design and development, as well as the problems faced when manipulating graphics and handling virtual human data across the network. Full of numerous graphical examples and illustrations, the book provides an extensive study of experimental results and contains detailed technical information.