Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
A Taxonomy for Networked Virtual Environments
IEEE MultiMedia
HYPERPRESENCE - AN APPLICATION ENVIRONMENT FOR CONTROL OF MULTI-USER AGENTS IN MIXED REALITY SPACES
ANSS '03 Proceedings of the 36th annual symposium on Simulation
The Limitations of Interactive Multiuser 3D Environments in The WWW
DEXA '99 Proceedings of the 10th International Workshop on Database & Expert Systems Applications
BrickNet: sharing object behaviors on the Net
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VELVET: an adaptive hybrid architecture for very large virtual environments
Presence: Teleoperators and Virtual Environments
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We propose a framework with a flexible architecture that have been designed and implemented for collaborative interaction of users, to be applied in massive applications through the Web. We introduce the concept of interperception and use technologies as massive virtual environments and teleoperation for the creation of environments (mixing virtual and real ones) in order to promote accessibility and transparency in the interaction between people, and between people and animate devices (such as robots) through the Web. Experiments with massive games, with interactive applications in digital television, with users and robots interacting in virtual and real versions of museums and cultural centers are presented to validate our proposal.