Temporal notions of synchronization and consistency in Beehive
Proceedings of the ninth annual ACM symposium on Parallel algorithms and architectures
Information Systems that Really Support Decision-Making
Journal of Intelligent Information Systems - Special issue on methodologies for intelligent information systems
Consistency in replicated continuous interactive media
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
A framework for mobile-agents embodied in X3D networked virtual environment
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Games of War and Peace: Large Scale Simulation over the Internet
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Dynamic Window-Constrained Scheduling of Real-Time Streams in Media Servers
IEEE Transactions on Computers
VELVET: an adaptive hybrid architecture for very large virtual environments
Presence: Teleoperators and Virtual Environments
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
On a dynamic caching method for field segmented DVE by multi-server
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Interaction Wearable Computer with Networked Virtual Environment
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Adaptive 3D texture streaming in M3G-based mobile games
Proceedings of the 3rd Multimedia Systems Conference
Efficiently maintaining consistency using tree-based p2p network system in distributed network games
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
An information-based dynamic extrapolation model for networked virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
GBLT-VG for High User Densities by User Group Behavior and Hot Point in MMO Virtual Environment
Journal of Network and Systems Management
Survey of state melding in virtual worlds
ACM Computing Surveys (CSUR)
A scalable server for 3D metaverses
USENIX ATC'12 Proceedings of the 2012 USENIX conference on Annual Technical Conference
An Enhanced Dead Reckoning Model for Physics-Aware Multiplayer Computer Games
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
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