Adaptive 3D texture streaming in M3G-based mobile games

  • Authors:
  • Mohammad Hosseini;Dewan T. Ahmed;Shervin Shirmohammadi

  • Affiliations:
  • Simon Fraser University, Canada;King Saud University, KSA;University of Ottawa, Canada

  • Venue:
  • Proceedings of the 3rd Multimedia Systems Conference
  • Year:
  • 2012

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Abstract

With the growing demand of mobile applications and games, one of the challenges is how to efficiently transmit the bulky 3D information to bandwidth- and computationally-limited mobile devices. In this paper, we propose two methods for improving the transmission delay of M3G-based 3D mobile game content over unreliable and congested networks. We introduce Object Mesh Similarity as a server side approach, in which we try to detect an alternative object with minimum complexities that is similar to the original object, and then transmit this reconstructed object, as well as Texture Stretching as a client-side approach, which leads to the efficient receipt of object textures. Our results show 35% to 70% improvement in the transmission delay of 3D textures.