Peer-to-Peer 3D Streaming

  • Authors:
  • Shun-Yun Hu;Jehn-Ruey Jiang;Bing-Yu Chen

  • Affiliations:
  • National Central University, Taiwan;National Central University , Taiwan;National Taiwan University

  • Venue:
  • IEEE Internet Computing
  • Year:
  • 2010

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Abstract

Virtual worlds have become very popular in recent years, with trends toward larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make real-time content streaming (or 3D streaming) increasingly attractive for developers. To meet the demands of a large user base while lowering costs, peer-to-peer (P2P) content delivery holds the promise for a paradigm shift in how future virtual worlds will be deployed and used. The authors define both the problem and solution spaces for P2P 3D streaming — by outlining its requirements and challenges — and categorize existing proposals.