Bandwidth-aware peer-to-peer 3D streaming
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Bandwidth-aware Peer-to-Peer 3D streaming
International Journal of Advanced Media and Communication
Adaptive 3D texture streaming in M3G-based mobile games
Proceedings of the 3rd Multimedia Systems Conference
Multi-stream 3D video distribution over peer-to-peer networks
Image Communication
Challenges in supporting non-linear and non-continuous media access in P2P systems
Proceedings of the 20th ACM international conference on Multimedia
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Hybrid P2P schemes for remote terrain interactive visualization systems
Future Generation Computer Systems
Peer-to-peer architectures for massively multiplayer online games: A Survey
ACM Computing Surveys (CSUR)
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
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Virtual worlds have become very popular in recent years, with trends toward larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make real-time content streaming (or 3D streaming) increasingly attractive for developers. To meet the demands of a large user base while lowering costs, peer-to-peer (P2P) content delivery holds the promise for a paradigm shift in how future virtual worlds will be deployed and used. The authors define both the problem and solution spaces for P2P 3D streaming — by outlining its requirements and challenges — and categorize existing proposals.