Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Applied system simulation: a review study
Information Sciences—Informatics and Computer Science: An International Journal
Simulation Modeling and Analysis
Simulation Modeling and Analysis
P2P '01 Proceedings of the First International Conference on Peer-to-Peer Computing
A survey of peer-to-peer content distribution technologies
ACM Computing Surveys (CSUR)
Verification and validation of simulation models
WSC '05 Proceedings of the 37th conference on Winter simulation
P2P Network for very large virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
A Latency-Aware Partitioning Method for Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
Network-Based Visualization of 3D Landscapes and City Models
IEEE Computer Graphics and Applications
The HyperVerse: concepts for a federated and Torrent-based '3D Web'
International Journal of Advanced Media and Communication
Selection strategies for peer-to-peer 3D streaming
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
A P2P strategy for QoS discovery and SLA negotiation in Grid environment
Future Generation Computer Systems
VoroGame: a hybrid P2P architecture for massively multiplayer games
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
IEEE Internet Computing
PeerTR: a peer-to-peer terrain roaming architecture
APPT'07 Proceedings of the 7th international conference on Advanced parallel processing technologies
Ensuring the performance and scalability of peer-to-peer distributed virtual environments
Future Generation Computer Systems
A survey and comparison of peer-to-peer overlay network schemes
IEEE Communications Surveys & Tutorials
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Over the last few years, there has been a lot of development of interactive terrain visualization applications using remote databases. One of the main problems that these applications must face is scalability. These applications usually use a client-server model that cannot support a large number of concurrent requests without using a considerable number of servers. In this paper, we present a full comparative study of new hybrid P2P schemes for terrain interactive visualization systems. The performance evaluation results show that the best strategy consists of avoiding the periodical reporting among peer nodes about the current information contained in each node, while using some servers as cache memories specialized by regions of the virtual world. The system throughput achieved with this strategy can be more than three times higher than the hybrid P2P schemes proposed in the literature, significantly improving the scalability of these systems.