Toward a Peer-to-Peer Shared Virtual Reality
ICDCSW '02 Proceedings of the 22nd International Conference on Distributed Computing Systems
An Architecture for QoS Data Replication in Network Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Huge texture mapping for real-time visualization of large-scale terrain
Proceedings of the ACM symposium on Virtual reality software and technology
P2P Network for very large virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
CyberWalk: a web-based distributed virtual walkthrough environment
IEEE Transactions on Multimedia
Real-time reconstruction of wavelet-encoded meshes for view-dependent transmission and visualization
IEEE Transactions on Circuits and Systems for Video Technology
The HyperVerse: concepts for a federated and Torrent-based '3D Web'
International Journal of Advanced Media and Communication
Selection strategies for peer-to-peer 3D streaming
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
Secure peer-to-peer 3D streaming
Multimedia Tools and Applications
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Bandwidth-aware peer-to-peer 3D streaming
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Bandwidth-aware Peer-to-Peer 3D streaming
International Journal of Advanced Media and Communication
Progressive cache replacement for massive peer-to-peer WebVR worlds
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Streaming and synchronization of multi-user worlds through HTTP/1.1
Proceedings of the 16th International Conference on 3D Web Technology
Hybrid P2P schemes for remote terrain interactive visualization systems
Future Generation Computer Systems
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To improve the visualization of large 3D landscapes and city models in a network environment, the authors use two different types of hierarchical level-of-detail models for terrain and groups of buildings. They also leverage the models to implement progressive streaming in both client-server and peer-to-peer network architectures.