Voronoi diagrams—a survey of a fundamental geometric data structure
ACM Computing Surveys (CSUR)
Automatic Extraction of Man-Made Objects from Aerial and Space Images (II)
Automatic Extraction of Man-Made Objects from Aerial and Space Images (II)
Stereoscopic View-Dependent Visualization of Terrain Height Fields
IEEE Transactions on Visualization and Computer Graphics
Toward a Peer-to-Peer Shared Virtual Reality
ICDCSW '02 Proceedings of the 22nd International Conference on Distributed Computing Systems
An Architecture for QoS Data Replication in Network Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Modeling and visualization of complex geometric environments
Geometric modeling
A case for 3D streaming on peer-to-peer networks
Proceedings of the eleventh international conference on 3D web technology
P2P Network for very large virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Network-Based Visualization of 3D Landscapes and City Models
IEEE Computer Graphics and Applications
CyberWalk: a web-based distributed virtual walkthrough environment
IEEE Transactions on Multimedia
Real-time reconstruction of wavelet-encoded meshes for view-dependent transmission and visualization
IEEE Transactions on Circuits and Systems for Video Technology
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
Proceedings of the Winter Simulation Conference
Hi-index | 0.00 |
The recent availability of broadband Internet access and web-based visualization techniques is paving the way for a large scale use of 3D landscape and city models in a great variety of professional and mass market services. To make such services appealing to a large audience, these 3D models must reach a sufficient level of realism and accuracy. Many solutions are now available to automatically generate 3D models of huge urban environments. Geographic information system (GIS) databases (i.e., terrain elevation grids, orthophotographs, buildings, footprint and height) provide a good basis for generating such models at affordable cost with minimum human intervention. However, the growing size of the generated representations will favor streaming over download-and-play. Moreover, the new market for virtual worlds is likely to be soon demanding interoperability. The goal of this paper is to show how solutions based on hierarchical level of detail (LOD) models and view-dependent progressive streaming can efficiently be implemented using the MPEG-4 AFX standard in peer-to-peer network architectures, solving both streaming and interoperability issues.