Reliable communication in the presence of failures
ACM Transactions on Computer Systems (TOCS)
Memory coherence in shared virtual memory systems
ACM Transactions on Computer Systems (TOCS)
A scalable location service for geographic ad hoc routing
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Extracting guarantees from chaos
Communications of the ACM
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
Perfect Simulations for Random Trip Mobility Models
ANSS '05 Proceedings of the 38th annual Symposium on Simulation
Agents-based modeling for a peer-to-peer MMOG architecture
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency
Proceedings of the ACM symposium on Virtual reality software and technology
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Improving VoD server efficiency with bittorrent
Proceedings of the 15th international conference on Multimedia
Network-Based Visualization of 3D Landscapes and City Models
IEEE Computer Graphics and Applications
A Peer-To-Peer platform for simulating distributed virtual environments
ICPADS '07 Proceedings of the 13th International Conference on Parallel and Distributed Systems - Volume 02
TopGen - internet router-level topology generation based on technology constraints
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
Elastic Consistency in Decentralized Distributed Virtual Environments
AXMEDIS '08 Proceedings of the 2008 International Conference on Automated solutions for Cross Media Content and Multi-channel Distribution
CyberWalk: a web-based distributed virtual walkthrough environment
IEEE Transactions on Multimedia
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
Self-organizing collaborative filtering in global-scale massive multi-user virtual environments
Proceedings of the 2009 ACM symposium on Applied Computing
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Bandwidth-aware peer-to-peer 3D streaming
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Bandwidth-aware Peer-to-Peer 3D streaming
International Journal of Advanced Media and Communication
A framework for secure and private P2P publish/subscribe
SSS'10 Proceedings of the 12th international conference on Stabilization, safety, and security of distributed systems
Progressive cache replacement for massive peer-to-peer WebVR worlds
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
FloRA: flock-based resource allocation for decentralized distributed virtual environments
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
Hybrid P2P schemes for remote terrain interactive visualization systems
Future Generation Computer Systems
Hi-index | 0.00 |
The vision of a '3D Web' as a combination of massive online virtual environments and today's WWW currently attracts a lot of attention. While it provides a multitude of opportunities, the realisation of this vision on a global scale poses severe technical challenges. This paper points out some of the major challenges and highlights key concepts of an infrastructure that is being developed in order to meet them. Among these concepts, special emphasis is put on the usage of a two-tier Peer-to-Peer approach, the implementation of Torrent-based data distribution, and the development of a graded consistency notion. The paper presents the current state of a prototype implementation that is being developed in order to validate these concepts and evaluate alternative approaches.