Voronoi diagrams—a survey of a fundamental geometric data structure
ACM Computing Surveys (CSUR)
Chord: a scalable peer-to-peer lookup protocol for internet applications
IEEE/ACM Transactions on Networking (TON)
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
AOI cast by tolerance based compass routing in distributed virtual environments
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Integration of P2P and clouds to support massively multiuser virtual environments
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Improved load balancing on distributed massive simulation environments
OTM'10 Proceedings of the 2010 international conference on On the move to meaningful internet systems
Evaluating compass routing based AOI-cast by MOGs mobility models
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
Dictionary data structures for smartphone devices
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
Hybrid P2P schemes for remote terrain interactive visualization systems
Future Generation Computer Systems
Flexible load distribution for hybrid distributed virtual environments
Future Generation Computer Systems
Peer-to-peer architectures for massively multiplayer online games: A Survey
ACM Computing Surveys (CSUR)
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Peer-to-peer (P2P) architectures have recently become very popular in massively multiplayer games (MMGs). While P2P gaming offers high scalability compared to client/server architectures, it introduces several major issues related to data distribution and game state consistency. In this paper, we report our initial version of VoroGame, a P2P architecture for MMGs that addresses these issues by combining a structured P2P overlay based on a distributed hash table (DHT) for data distribution, with a Voronoi diagram used for virtual game world decomposition and semantic overlay support. The resulting hybrid architecture enables a fully distributed management of data and state information, and ensures efficient dissemination of game state updates to relevant peers.