Chord: a scalable peer-to-peer lookup protocol for internet applications
IEEE/ACM Transactions on Networking (TON)
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
On demand platform for online games
IBM Systems Journal
Game traffic analysis: an MMORPG perspective
Computer Networks: The International Journal of Computer and Telecommunications Networking
Comparing interest management algorithms for massively multiplayer games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Peer clustering: a hybrid approach to distributed virtual environments
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
ATEC '04 Proceedings of the annual conference on USENIX Annual Technical Conference
Dynamo: amazon's highly available key-value store
Proceedings of twenty-first ACM SIGOPS symposium on Operating systems principles
Performance evaluation of replication strategies in DHTs under churn
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Donnybrook: enabling large-scale, high-speed, peer-to-peer games
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
Vector-field consistency for ad-hoc gaming
Proceedings of the ACM/IFIP/USENIX 2007 International Conference on Middleware
A hybrid architecture for massively multiplayer online games
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
Prediction-based real-time resource provisioning for massively multiplayer online games
Future Generation Computer Systems
VoroGame: a hybrid P2P architecture for massively multiplayer games
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
A Survey on Network Coordinates Systems, Design, and Security
IEEE Communications Surveys & Tutorials
A federated peer-to-peer network game architecture
IEEE Communications Magazine
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
P2P and cloud: a marriage of convenience for replica management
IWSOS'12 Proceedings of the 6th IFIP TC 6 international conference on Self-Organizing Systems
Flexible load distribution for hybrid distributed virtual environments
Future Generation Computer Systems
Reducing server load in MMOG via P2P gossip
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games
Peer-to-peer architectures for massively multiplayer online games: A Survey
ACM Computing Surveys (CSUR)
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