Reducing server load in MMOG via P2P gossip

  • Authors:
  • Emanuele Carlini;Laura Ricci;Massimo Coppola

  • Affiliations:
  • IMT Lucca, and CNR-ISTI, Pisa, Italy;University of Pisa, and CNR-ISTI, Pisa, Italy;Institute of Information Science and Technologies CNR-ISTI, Pisa, Italy

  • Venue:
  • Proceedings of the 11th Annual Workshop on Network and Systems Support for Games
  • Year:
  • 2012

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Abstract

A fundamental problem for the development of Massively Multiplayer Online Games (MMOGs) is the definition of a mechanism supporting interest management, i.e. determining all the entities of the virtual world that are relevant for a given peer. To this end, we propose a hybrid architecture combining centralized and P2P solutions. Our proposal exploits a P2P gossip-based approach supporting a best-effort resolution of interest management, so that it can be mostly supported through the P2P overlay, with minimal intervention of a centralized entity.