Experience with adaptive mobile applications in Odyssey
Mobile Networks and Applications
Exploiting Content Variation and Perception in Power-Aware 3D Graphics Rendering
PACS '00 Proceedings of the First International Workshop on Power-Aware Computer Systems-Revised Papers
Managing battery lifetime with energy-aware adaptation
ACM Transactions on Computer Systems (TOCS)
Managing battery lifetime with energy-aware adaptation
ACM Transactions on Computer Systems (TOCS)
A Hybrid DVS Scheme for Interactive 3D Games
RTAS '08 Proceedings of the 2008 IEEE Real-Time and Embedded Technology and Applications Symposium
An analysis of power consumption in a smartphone
USENIXATC'10 Proceedings of the 2010 USENIX conference on USENIX annual technical conference
Introducing Energy Efficiency into Graphics Processors
ISED '10 Proceedings of the 2010 International Symposium on Electronic System Design
PocketWeb: instant web browsing for mobile devices
ASPLOS XVII Proceedings of the seventeenth international conference on Architectural Support for Programming Languages and Operating Systems
Adaptive 3D texture streaming in M3G-based mobile games
Proceedings of the 3rd Multimedia Systems Conference
Context-aware prioritized game streaming
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
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Smartphone devices are becoming the de facto personal computing platform, rivaling the desktop, as the number of smartphone users is projected to reach 1.1 billion by 2013. Unlike the desktop, smartphones have a constrained energy budget, which is further challenged by increasingly sophisticated applications. Amongst the most popular applications on smartphone devices are games and virtual environments that rely on 3D graphics. Due to the computational intensity of geometry and rasterization, as well as the perpetually illuminated display, these applications are extremely power-hungry. To prolong the battery life of devices running these applications, we propose two new energy-aware adaptation schemes that can be employed in 3D graphics applications: lighting limitation and textural transformation. Our results show that we can conserve between 20% and 33% of energy with acceptable sacrifices to a user's visual experience.