Context-aware 3D object streaming for mobile games
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games
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Proceedings of the 20th ACM international conference on Multimedia
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In this paper, we describe our proposed mechanism for a context-aware progressive 3D streaming for virtual environments (VEs) such as games running on mobile handheld devices. Our goal is to optimize the efficiency of streaming update messages in such environments by providing a new, dynamic, and context-aware method for selecting and prioritizing objects.