Content-adaptive utility-based video adaptation
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 3 (ICME '03) - Volume 03
Communications of the ACM - Urban sensing: out of the woods
Power-aware content-adaptive H.264 video encoding
ICASSP '09 Proceedings of the 2009 IEEE International Conference on Acoustics, Speech and Signal Processing
An Evaluation of QoE in Cloud Gaming Based on Subjective Tests
IMIS '11 Proceedings of the 2011 Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing
Measuring the latency of cloud gaming systems
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Using graphics rendering contexts to enhance the real-time video coding for mobile cloud gaming
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Context-aware prioritized game streaming
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
Overview of the H.264/AVC video coding standard
IEEE Transactions on Circuits and Systems for Video Technology
Video Adaptation for Small Display Based on Content Recomposition
IEEE Transactions on Circuits and Systems for Video Technology
Quantifying User Satisfaction in Mobile Cloud Games
Proceedings of Workshop on Mobile Video Delivery
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Wide-spread availability of broadband internet access and the ubiquity of thin smart end devices such as smart-phones and tablets have led to a trend of moving more services away from the end devices to data centers, commonly referred to as Cloud Computing. For gaming, the stringent network bandwidth requirements of Cloud Gaming and the rapid growth of massively multiplayer online games (MMOG) call for novel content encoding and scene customization schemes to control the bit rate of the streaming video of the game scene. In this paper, a first step has been taken towards this goal by presenting a selective object encoding method to reduce the required network bandwidth and processing power without much impact on the player's quality of experience.