Context-aware 3D object streaming for mobile games

  • Authors:
  • Hesam Rahimi;Ali Asghar Nazari Shirehjini;Shervin Shirmohammadi

  • Affiliations:
  • University of Ottawa, Ottawa, Ontario, Canada;University of Ottawa, Ottawa, Ontario, Canada;University of Ottawa, Ottawa, Ontario, Canada

  • Venue:
  • Proceedings of the 10th Annual Workshop on Network and Systems Support for Games
  • Year:
  • 2011

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Abstract

In this demo we showcase a method for the selective streaming of 3D objects in online mobile games. The proposed method ranks each object by its importance for the current activity performed by the player, and transmits the most important objects first. Our goal is to improve the real-time response and interactivity of networked VEs and games through an efficient context-aware 3D object selection and prioritization scheme, before streaming those objects over the network.