Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Context-aware prioritized game streaming
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
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In this demo we showcase a method for the selective streaming of 3D objects in online mobile games. The proposed method ranks each object by its importance for the current activity performed by the player, and transmits the most important objects first. Our goal is to improve the real-time response and interactivity of networked VEs and games through an efficient context-aware 3D object selection and prioritization scheme, before streaming those objects over the network.