Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Tcl and the Tk toolkit
Successful multiparty audio communication over the Internet
Communications of the ACM
A Review of Tele-Immersive Applications in the CAVE Research Network
VR '99 Proceedings of the IEEE Virtual Reality
Communications of the ACM
Annotating and sketching on 3D web models
Proceedings of the 7th international conference on Intelligent user interfaces
Sketching annotations in a 3D web environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Eye gaze correction for videoconferencing
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Verbal communication during cooperative object manipulation
Proceedings of the 4th international conference on Collaborative virtual environments
VELVET: an adaptive hybrid architecture for very large virtual environments
Presence: Teleoperators and Virtual Environments
A multimedia workflow-based collaborative engineering environment for oil & gas industry
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Collaborative architecture design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Knowledge Assessment Based on Evaluation of 3D Graphics Annotation in Lesson Context
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Op-Glyph: a tool for exploring op art representation of height and vector field data
Proceedings of the Working Conference on Advanced Visual Interfaces
ADVICE: A virtual environment for Engineering Change Management
Computers in Industry
Distributed design review using tangible augmented technical drawings
Computer-Aided Design
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In large distributed corporations, distributed design review offers the potential for cost savings, reduced time to market, and improved efficiency. It also has the potential to improve the design process by enabling wider expertise to be incorporated in design reviews. This paper describes the integration of several components to enable distributed virtual design review in mixed multi-party, heterogeneous multi-site 2D and immersive 3D environments. The system provides higher layers of support for collaboration including avatars, high fidelity audio, and shared artifact manipulation. The system functions across several interface environments ranging from CAVEs to Walls to desktop workstations. At the center of the software architecture is the Human Integrating Virtual Environment (HIVE) [6], a collaboration infrastructure and toolset to support research and development of multi-user, geographically distributed, 2D and 3D shared applications. The HIVE functions with VisualEyes software for visualizing 3D data in virtual environments. We also describe in detail the configuration and lessons learned in a two site, heterogeneous multi-user demonstration of the system between HRL Laboratories in Malibu, California and GM R&D in Warren, Michigan.