Advanced animation and rendering techniques
Advanced animation and rendering techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Tricks of the Windows Game Programming Gurus
Tricks of the Windows Game Programming Gurus
The Inventor Mentor: Programming Object-Oriented 3d Graphics with Open Inventor, Release 2
The Inventor Mentor: Programming Object-Oriented 3d Graphics with Open Inventor, Release 2
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
Topology Simplification for Polygonal Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Target Search by Bottom-Up and Top-Down Fuzzy Information
SIBGRAPI '00 Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Perception, attention, and resources: a decision-theoretic approach to graphics rendering
UAI'97 Proceedings of the Thirteenth conference on Uncertainty in artificial intelligence
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
Real-time tracking of visually attended objects in interactive virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Automatic addition of physics components to procedural content
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Spotlight interest management for distributed virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
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Modern real-time graphics systems are required to render millions of polygons to the screen per second. However, even with this high polygon rendering bandwidth, there are still applications which tax this rendering capability. We introduce in this paper a technique which adaptively allocates polygons to objects in a scene according to their visual importance. It is expected that using this technique, an improvement in the perceptual quality of a rendered image should result, for the same overall number of polygons being rendered.We present both a theoretical basis and a complete design for a visual attention-based level of detail management technique. We also present some preliminary assessment of output from the system. Applications for this technique are expected to be found in the areas of entertainment, visualisation and simulation.