SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Priority rendering with a virtual reality address recalculation pipeline
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Approximate Algorithms for the 0/1 Knapsack Problem
Journal of the ACM (JACM)
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
Nomadic radio: scaleable and contextual notification for wearable audio messaging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Psychophysically based artistic techniques for increased perceived realism of virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Visual attention-based polygon level of detail management
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A wide field, high dynamic range, stereographic viewer
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Computer
Focusing on the essential: considering attention in display design
Communications of the ACM
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Towards Real-Time Cue Integration by Using Partial Results
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
Automatic graphical abstraction in intent-based 3D-illustrations
AVI '98 Proceedings of the working conference on Advanced visual interfaces
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Obscuring length changes during animated motion
ACM SIGGRAPH 2004 Papers
Cost prediction for global illumination using a fast rasterised scene preview
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Measuring the perception of visual realism in images
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
A perceptually-based texture caching algorithm for hardware-based rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Time-constrained high-fidelity rendering on local desktop grids
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Optimal ordering of independent tests with precedence constraints
Discrete Applied Mathematics
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We describe work to control graphics rendering under limited computational resources by taking a decision-theoretic perspective on perceptual costs and computational savings of approximations. The work extends earlier work on the control of rendering by introducing methods and models for computing the expected cost associated with degradations of scene components. The expected cost is computed by considering the perceptual cost of degradations and a probability distribution over the attentional focus of viewers. We review the critical literature describing findings on visual search and attention, discuss the implications of the findings, and introduce models of expected perceptual cost. Finally, we discuss policies that harness information about the expected cost of scene components.