An experimental evaluation of computer graphics imagery
ACM Transactions on Graphics (TOG)
A contrast-based scalefactor for luminance display
Graphics gems IV
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Display of high contrast images using models of visual adaptation
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Two methods for display of high contrast images
ACM Transactions on Graphics (TOG)
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Putting social sciences together again: an introduction to the volume
Dynamics in human and primate societies
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Tone Reproduction for Realistic Images
IEEE Computer Graphics and Applications
Comparing Real & Synthetic Scenes using Human Judgements of Lightness
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Perception, attention, and resources: a decision-theoretic approach to graphics rendering
UAI'97 Proceedings of the Thirteenth conference on Uncertainty in artificial intelligence
A local model of eye adaptation for high dynamic range images
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A real-time FPGA-based architecture for a Reinhard-like tone mapping operator
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
ACM SIGGRAPH Asia 2008 papers
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In this paper we present a High Dynamic Range viewer based on the 120-degree field-of-view LEEP (Large Expanse Extra Perspective) stereo optics used in the original NASA virtual reality systems. By combining these optics with an intense backlighting system (20 Kcd/m2) and layered transparencies, we are able to reproduce the absolute luminance levels and full dynamic range of almost any visual environment. This is important because it allows us to display environments with luminance levels that would not be displayable on a standard monitor. This technology may enable researchers to conduct controlled experiments in visual contrast, chromatic adaptation, and disability and discomfort glare without the usual limitations of dynamic range and field of view imposed by conventional CRT display systems. In this paper, we describe the basic system and techniques used to produce the transparency layers from a high dynamic range rendering or scene capture. We further present a series of psychophysical experiments demonstrating the device's ability to reproduce visual percepts, and compare this result to the real scene and a visibility matching tone reproduction operator presented on a conventional CRT display.